gbsims  ยท  games

Games that teach a system by making you live inside it.

Multiplayer games for workshops. Each one hides a lesson inside play. The obvious move backfires, and by the end the room can see the cost it could not see at the start. Then everyone talks about why. That is the point.

Five games, live now Runs in a browser, no installs 6 to 20 players Built for facilitators

The roster

๐Ÿ‰

Watermelon

When a measure becomes a target

Ten hours a week, split between the real work and looking busy. The dashboard rewards the wrong one, and crowns the wrong person on schedule. Green on the outside, red on the inside.

Companies of up to 6 ยท ~45 min Playโ†’
๐Ÿ™

Atithi

Cash flow is not profit

A small resort where the guest is god and the fixed bill fires every week, full house or empty. Serve everyone at any cost and you burn out. The creed, read right, was always about the host.

Valleys ยท 45 to 70 min Playโ†’
๐Ÿ’ง

Troubled Waters

The tragedy of the commons

A shared reservoir, one dry season, and every farmer drawing what they need. Each choice is reasonable. The water still runs out. Felt in your own hands, not read in a case study.

Teams of 5 ยท ~45 min Playโ†’
๐Ÿ“ฆ

The Last Mile

The bullwhip effect

A line of stockrooms passing orders up a chain nobody can see the end of. A small wobble in demand becomes a whip crack upstream. What you cannot see, you overreact to.

Chains of 4 to 6 ยท ~40 min Playโ†’
โš™๏ธ

Clockwork

Quality against the quota

A watch bench under a shipping target. Inspect each piece, find the fault a glance would miss, or make the number. Attention to detail is easy to preach and hard to hold when the clock runs.

Benches ยท ~45 min Playโ†’
+ More in the workshop. The sixth game starts as a design doc, like every one above it did.