gbsims ยท games
Multiplayer games for workshops. Each one hides a lesson inside play. The obvious move backfires, and by the end the room can see the cost it could not see at the start. Then everyone talks about why. That is the point.
Five games, live now Runs in a browser, no installs 6 to 20 players Built for facilitators
The roster
When a measure becomes a target
Ten hours a week, split between the real work and looking busy. The dashboard rewards the wrong one, and crowns the wrong person on schedule. Green on the outside, red on the inside.
Cash flow is not profit
A small resort where the guest is god and the fixed bill fires every week, full house or empty. Serve everyone at any cost and you burn out. The creed, read right, was always about the host.
The tragedy of the commons
A shared reservoir, one dry season, and every farmer drawing what they need. Each choice is reasonable. The water still runs out. Felt in your own hands, not read in a case study.
The bullwhip effect
A line of stockrooms passing orders up a chain nobody can see the end of. A small wobble in demand becomes a whip crack upstream. What you cannot see, you overreact to.
Quality against the quota
A watch bench under a shipping target. Inspect each piece, find the fault a glance would miss, or make the number. Attention to detail is easy to preach and hard to hold when the clock runs.